Create Lobby
Set the table before the players arrive.
local_fire_department
Lobby Name
Storyteller Name
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Lobby Code
Draft Options
Max Players
Good Bans
Evil Bans
Good Demon Ban Limit
Good Minion Ban Limit
Character Picks
Marionette Chance
Script Generation
Standard
Buffet
Random fallback
Post-Ban Assignment
Players choose their final character
Players submit preferences, Storyteller decides
Friend's Draft
Script Building
Automatically assign final characters
Ban Style
Structured
Blind
Democracy
Uploaded Script Preferences
Storyteller Bans
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Acrobat
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Alchemist
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Alsaahir
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Atheist
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Banshee
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Bounty Hunter
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Chambermaid
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Chef
Chef
You start knowing how many pairs of evil players there are.
Choirboy
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Courtier
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Cultleader
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Dreamer
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Engineer
Engineer
Once per game, at night, choose which Minions or which Demon is in play.
Exorcist
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Farmer
Farmer
When you die at night, an alive good player becomes a Farmer.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Flowergirl
Flowergirl
Each night*, you learn if a Demon voted today.
Fool
Fool
The 1st time you die, you don't.
Fortune Teller
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Grandmother
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
High Priestess
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Huntsman
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Investigator
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Juggler
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
King
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Knight
Knight
You start knowing 2 players that are not the Demon.
Librarian
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Lycanthrope
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Magician
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Mathematician
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Minstrel
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Nightwatchman
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Pacifist
Pacifist
Executed good players might not die.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Poppy Grower
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Preacher
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Princess
Princess
On your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
Professor
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Sage
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Seamstress
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Shugenja
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Snake Charmer
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Soldier
Soldier
You are safe from the Demon.
Steward
Steward
You start knowing 1 good player.
Tea Lady
Tea Lady
If both your alive neighbors are good, they can't die.
Town Crier
Town Crier
Each night*, you learn if a Minion nominated today.
Undertaker
Undertaker
Each night*, you learn which character died by execution today.
Village Idiot
Village Idiot
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Virgin
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Washerwoman
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Butler
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Damsel
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Golem
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Goon
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Hatter
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Heretic
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Hermit
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Klutz
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Moonchild
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Ogre
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Plague Doctor
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Politician
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Puzzlemaster
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Saint
Saint
If you die by execution, your team loses.
Snitch
Snitch
Each Minion gets 3 bluffs.
Sweetheart
Sweetheart
When you die, 1 player is drunk from now on.
Tinker
Tinker
You might die at any time.
Zealot
Zealot
If there are 5 or more players alive, you must vote for every nomination.
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]
Boffin
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Boomdandy
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Cerenovus
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Devil's Advocate
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Evil Twin
Evil Twin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Fearmonger
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Goblin
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Harpy
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Mastermind
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Mezepheles
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Organ Grinder
Organ Grinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Pit-Hag
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Psychopath
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Scarlet Woman
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Spy
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Summoner
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Vizier
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Widow
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Witch
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Wizard
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Wraith
Wraith
You may choose to open your eyes at night. You wake when other evil players do.
Xaan
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Al-Hadikhia
Al-Hadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Fanggu
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Kazali
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Legion
Legion
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Leviathan
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Lil' Monsta
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Lord of Typhon
Lord of Typhon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
No Dashii
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Ojo
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Po
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Pukka
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Riot
Riot
On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.
Shabaloth
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Yaggababble
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Zombuul
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
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